

etc.Ĭool ideas, but in hindsight some of them I felt were more of a chore than adding something to the experience. No longer go insane when your armies stack over each other, and whether or not the army commander is in range when dealing with huge provinces. (Good enough) Speaking of which, the chain of command system. No more leaders for divisions, Armies & Army groups. Funniest was USA ONLY building transports.)īut the way they streamlined a lot of things I'm more than fine with. (As you know it's always possible that hte AI starts doing stupid stuff. It can be challenging assuming it doesn't trip over itself along the way. Although let's not pretend like HOI 3 had stellar AI. Maybe if you can get at 80% off worth considering. The AI in Hoi4 is very poor and hasn't been fixed since launch. Originally posted by GoldenTalon:You will quickly miss Hoi3. Having a grand time, just wondering if getting this is worth it at this point. :/ Can someone expand on things I misunderstood or that are not listed maybe? Seems pretty steep a price for this list of features. That would meant hat you get alternate focus trees for germany & Japan, with this battle scavenging thing. Troops getting accustomed to weather is also seemingly in.Īnd the bit about scavenging the battlefield, is this the same as when a nation capitulates and you inherent their weapon stockpiles? Or it's something entirely new? (after battles you get equipment?)īecause if the first two are already in. HoI 4 - Flags and other icons look significantly worse on DX11. Does Waking Tiger add a third layer of command? I feel like I already have some of them without owning Waking Tiger. I was considering it, but when looking at the 'features' listed. But a lot of interesting changes.Īnyway, I've bought up the expansions except for Waking Tiger. Not the easiest iteration to get used to. Stormtrooper: 2, 2, 5 (highly mobile elite infantry, low transport cost, bliz, artillery supportable, Germany)īunker: 0, 2, 2.Finally managed to get around to making the jump from HOI 3 to HOI 4. Infantry 1/2/3 sniper: 1, 5, 6 (elite infantry, Germany and Russia) Ĭommando: 3, 3, 6 (elite raiding units, o transport cost, UK) Tiger2: 5, 3, 12 (the ultimate Germany heavy tank, takes 2 hits, artillery, can not be transported) Hearts of Iron IV: Waking the Tiger (DLC) View in Store. Sign in to your Steam account to review purchases, account status, and get personalized help. Tiger: 4, 2, 9 (famous German heavy tank, bliz, 2 hits, very high transport cost) Home > Games and Applications > Hearts of Iron IV: Waking the Tiger. Halftrack: 1, 2, 4 (highly mobile armour, bliz, 3 move, Germany) T34 medium tank 3/3/4 (with economy of mass scale, T34 cost 4 each, but needs to be produced in mass, cost 40 for 10) Lightarmour: 2, 2, 4 (bliz,available all countries except China)Īrmour 3/3/5 (bliz, America, Britain, Germany, Russia only) Katyusha mobile rocket launcher: 2, 1, 4 (cheap Russian mobile artillery) King_George_class_battleship 4/5/28 (Royal navy flag ship, transport, anti-sub) naval mine: 0, 1, 2.5 (special: anit naval) Yamato class Battleship: 5,5, 28 Bombardment, transport, plane catapult(japan)īismarck class battleship: 5, 4, 26 (German heavy warship, can transport) Special task destroyer: 2, 2, 9 (special: moves on 3, Japan only)Įscortcarrier: 1, 1, 10 (special: 2 fighters capacity, can not carrier heavy bomber, UK only)įleet carrier: 2, 3, 25 (special: 5 fighters/3 fighter,1 bomber/B29 may land on a carrier, American only) SilentHunter class submarine: 3, 1, 9 (special: move on 3) Mini_submarine: 1, 1, 4 (special: submerge, sneak attack, Japan) Lancaster heavy bomber: 5, 2, 16 (special: SBR, UK only)ī25 medium bomber:3x2/3/28 (heavy duty bomber, takes heavy damage, 2 hits)ī29 SuperFortress: 4x2,2, 38 (heavy bomber with devastating range 10, immune to aa fire, U.S.A. Jetfighter: 4,5, 10 (advanced fighter, but with limited range (3) due to high fuel consumption, can not take off from carrier, Germany) Zero fighter: 3, 3, 8(light armoured long range fighter,Japan) Unit definitions (attack, defend, IPC cost) Units have been revised to bring better balance most importantly, national advantage!!!

The capitols of the world powers are as follows: While Germany and Russia has fulling developed armoured force, but weaker in naval production. This game has heavy focus on realism and national advantage, for example, naval power Japan, Italy and other minor powers can now only produce light tanks In the Pacific, Japan has expanded explosively in Asia, and is after U.S fleet in Pearl harbour. = World at War: awakening of the giant 1941 (v2.00) =Ī scenario loosely based on the spring 1941 of the global conflict, Prior to German invasion of Soviet union,
