

Hiroshi Takai – assistant director – (Last Remnant, FFV, Romancing Saga series)Īkihiko Matsui – battle director – (Final Fantasy Series, FFXI) Yoshihisa Hashimoto – technical director – (CTO, Luminous engine) Naoki Yoshida – producer/director – (Dragon Quest series)

We also have outsourced a fair amount of work to third-party companies, so all-in-all, the team is fairly large. Yoshida: Currently, the in-house team consists of almost 300 members. RPG Site: About how large now is the team working on FF14 and how has it - if at all - affected Square Enix development internally? Actually, I’m really interested in the way the team works so perhaps if you could describe a bit about day to day workings and various staff roles? Going back to the idea of 2.0 having an ‘epic Final Fantasy-style’ story, I’m really interested in who will be handling the scenario and dialogue writing-things like that. Hot on the heels of a brand new trailer, the newly rebuilt version of the game will see even more reveals in the coming months.Īs we've come to expect, Yoshida-san had quite a bit to say. Having seen the new version in action, we wanted to get somewhat of an in-depth look at some of the decisions behind the game's development, and of course changes going into version 2.0 - now formally known as Final Fantasy XIV: A Realm Reborn. Think of this as an extension to our previous interview with producer/director Naoki Yoshida and localization guru Koji Fox. We know - we've talked about Final Fantasy XIV 2.0 a lot - but with a Producer as open-minded as Naoki Yoshida, it's hard to say no to an opportunity to inteview him.Īlthough it hasn't been too long since we saw the game back at E3, a follow-up felt appropriate in the meantime to fill the gap until Gamescom next month.
